Sunday, February 27, 2011

School Work and Game

As we ride in to the sun set...... XD

Guys we all know that school and work comes firrst and all of us havent being on recentlly so untill we are done with what ever it is that we are doing , This faction is officially put on hold. When we are all finished with work and other things... we will make a sexy come back ^^ love u all and lets do our best .

Sunday, February 13, 2011

Jiliade's Icelace Dress


*showing off even more ¬ ¬*

The Icelade set :) I love it, I honestly think it's one of the nicest dress ingame so far ^^

The dress itself was given to me as a gift (thank you hubby ^_^) and I got lucky with event gold and random dyes for boots and sleeves so Woot! :D

Jiliade's Schoolgirl outfit


*showing off XD*

I love this outfit ^^ it has a funny story to it too O:

I actually had both top and bottom in a different shade of green. (like top lime green and bottom kinda blue-green) And out of the blue I ended meeting a person in the BH area who had the same greens... but upside down of mine o___O so I totally asked her if she wanted to exchange with me XD so that we both get the full outfit in same green :D! and she said yes xD WOOhoo!

Anyhow, I like this outfit with the Thunder Boots for some reason I don't like the snickers much lol I wanted boots! and they match the bow so :D yei!

DQ Rewards

Arcan Or Heavy??

AS a Venomancer we are free to chose between heavy and Arcan, but Both choice comes at a great risk and great benefits.


Arcan:
better for DD in a group ( but still not as good as wiz or sin...)
Healing pet

Bad with physical mob or players
Easy Death in PVP
almost useless if they don't have a legendary pet
cant solo some of the TT with physical AOE

Heavy:
Better survival rate
more independent
Great for PVP
Almost like a bm when u turn in to fox form
can survive wiout Herc or nix

Bad at Healing Pet
Bad at DD without herc or nix

DO NOT! Use! Light Armor! why? because when using magic u don't hit hard enough, and when ur in fox form u don't do enough physical damage. every 20 DEX point is 1% crit but even if u have 90 or 100 it's just not worth it, look at the big picture! Light if for class that can either deal Great amount of damage ! or attack at distance (archer) u will not survive from arcan or phy mobs / players


Best way is to go Heavy after lv 70 i prefer to go at 80 or else it takes too long to kill Low lv mobs for quests and low lv BHs.

IMPORTANT!!!

-remember u need arcan weapon! keep track of ur magic points

-remember u can go in fox form don't strive for LV 90 or 100 Heavy armor! lv 70 and 80 is good.

-Save money by shopping for normal heavy armor and Look for Phy resistant + 191 or above that way if u do the math it adds up to a good TT armor.

- take advantage of ur skill space, and always have arcan armor with u to change fast just click on the icons in the skill bar!!!!!!VERY IMPORTANT!!! u still want to survive arcan attacks!

and that's pretty much it ^^ hope it helps

Thursday, February 10, 2011

Genesis: MARCH 2ND!!!



Rising Tide Adventure Quests

(Posted by Tahtank on PW's forum: [link])

Note: These quests became available when the expansion Rising Tide was released. The Treasure quest series can be obtained without completing the quest listed immediately on top. The quest listed immediately above the treasure quest will disappear if the corresponding The Treasure quest is completed first. Example: If The Treasure I is completed, Bloody Beach Treasure quest will disappear from Available Quests.
Bloody Beach Treasure

Reward: 2000 coins

1. Speak with Short-Tail Lochmur (644 266)
2. Speak with Lochmur Drake (618 243) for the reward.

The Treasure I

Reward: 252 coins, 420 exp, 96 spirits
Item Rewards: 7 Celestone Fragments, 2 Perfect Stones

1. Speak with Lochmur Drake (618 243)
2. Collect 3 Chest of Treasures from the Treasure Ruins (609 255)
3. Return to Lochmur Drake for the rewards.

Shiny Tides

Reward: 4000 coins

1. Speak with Merchant Ambassador Shimmin (672 120)
2. Speak with Lochmur Indy (628 122)

The Treasure II

Reward: 670 coins, 1116 exp, 255 spirits, 4 reputations, 1 Celestone
Item Reward: 5 perfect stones

1. Speak with Lochmur Indy (628 122)
2. Collect 3 Chest of Treasures located NW of Shrine of the Tides (609 114)
3. Return to Lochmur Indy for the rewards.

Emerald Dragon Gull

Reward: 6000 coins

1. Speak with Boatman (580 659)
2. Speak with Lochmur Kanto (594 654) for the reward.

The Treasure III

Reward: 1740 coins, 2900 exp, 661 spirits, 4 reputations, 2 Celestones
Item Rewards: 10 Perfect Stones, 10 Condensed Rejuvenation Potions

1. Speak with Lockmur Kanto (594 654)
2. Collect 3 Chest of Treasures nearby (603 657)
3. Return to Lockmur Kanto for the rewards.

Angler's Village

Reward: 8000 coins

1. Speak with Foreign Monk (639 831)
2. Speak with Lochmur Lara (662 898) for the reward.

The Treasure IV

Reward: 3663 coins, 6104 exp, 1392 spirits, 4 reputations
Item Rewards: 15 Perfect Stones, 10 Super Rejuvenation Potions, Choice of 1 Treasure Charm (MP or HP)

1. Speak with Lochmur Lara (662 898)
2. Collect 3 Chest of Treasures nearby (655 890)
3. Return to Lochmur Lara (662 898) for the rewards.

Misfortune Treasure Hunt

Reward: 10000 coins

1. Speak with Traveling Vendor Hsu (438 886)
2. Speak with Lochmur Locke (637 984) for the reward.

The Treasure V

Reward: 8476 coins, 14127 exp, 3221 spirits, 4 reputations
Item Rewards: 20 Perfect Stones, 10 Small Healing Elixir Powder, 1 Average Amber Shard

1. Speak with Lochmur Locke (637 984)
2. Collect 3 Chest of Treasures nearby (635 963)
3. Return to Lochmur Locke (637 984) for the rewards.

Dreamweaver Port

Reward: 12000 coins

1. Speak with Naturalist (671 377)
2. Speak with Lochmur Dvora (694 342) for the reward.

The Treasure VI

Reward: 15834 coins, 26391 exp, 6017 spirits, 4 reputations
Item Rewards: 25 Perfect Stones, 10 Condensed Elixir Potions, 2 Average Sapphire Shards

1. Speak with Lochmur Dvora (694 342)
2. Collect 3 Chest of Treasures near the shipwreck (694 336)
3. Return to Lochmur Dvora (694 342) for the rewards.

Treasurehunter's Ring

Reward: Choice of 3 stars Lvl 8 Might or Magic ring

1. Speak with Lochmur Dvora (694 342)
2. Speak with Lockmur Dvora again for the reward.

Shattered Clouds Island

Reward: 14000 coins

1. Speak with Tailor Sill (549 97)
2. Speak with Lockmur Halvin (547 120) for the reward.

The Treasure VII

Reward: 25377 coins, 42294 exp, 9643 spirits

1. Speak with Lockmur Halvin (547 120)
2. Kill Greedy Bloodclaw
3. Return to Lockmur Halvin (547 120)

The Treasure VIII

Reward: 41362 Coins,68937 Exp, 15718 Spirits

1. Speak with Lochmur

Cube: Have a Listen EX


Possible paths to take. Make sure to listen carefully to the first row before attempting the second row... this room is picky, if you step a tiny bit too far you'll go Boom. :O


Interactive Map


....That's one thing that will make you material farming session A LOT EASIER!

The interactive map is really easy to use, you will probably get use to it very quickly! :)
For basically anything you need to find in the World or PWI, Herbs, Materials, Monsters... you name it!

Note: the map includes only the lands from before Raging Tide Expansion.



Level 50 Secret Quest

At level 50 you will be able to take a (quite long) quest that only requires travelling and ... patience xD. This quest is a secret quest since it will never show in your Find Quest list.

You may pick up the quest from Elder of Streams (131 859 ^38). The quest is called "Scarlet Gate" and will require you to fly South of Sundown Town around the coordinates 101 510. You should see a platform with red lights and red crystals.

Then you will need to report to Elder, return to the platform, farm 5 Bloody Jades (from the Crystals) and bring them back to the Elder. Then... (yes, more travelling) you will be required to visit Etherblade, Lost, Plume and Archosaur Arena Managers (you can use the autopath feature for those), and back to report to the Elder. And now he'll give you your candy x3

Coins: 85, 200
Exp: 142, 000
SP: 32, 370

Have fun :D!

Wizardry ~ According to Blue

Wizardry ~ According to Blue


Good and Bad Points about Wizzies | Builds | Skills | Playing your Wizzy (Solo vs Squad) [upcoming] | A Wiz's place in a Perfect World [upcoming] | References


So you are thinking about taking up the challenge of levelling a Wizard?

Why would you want a Wizzy:

1: Very high elemental resistance and elemental damage;
2: One of PWI most effective magic damage dealer;
3: The way your character looks (they generally look ‘normal’ male/female), skills animation, colourful, attitude, etc;
4: To take up a challenging, yet fun experience;
5: Because Wizzies are awesome :O and have an important place in higher level squads!

Why wouldn’t you want a Wizzy:

1: SQUISHINESS!!! (all arcanes are -_-;)
2: Harder to deal with long ranged physical mobs;
3: Aggro management when in squad;
4: Can be difficult to level in the beginning of the game;
5: A LOT of people might think you are simply weak and useless. (meanies!)



Builds:

Wizards are not a very popular class (proof is, I’m the only one in this faction, and my old faction on main had a total of 3 wizzies for all time I’ve been there), especially with the rise of the Psychics, their place as the only pure Magic DD class of PWI has been slightly replaced. Still – the difference between a Psychic and a Wizard becomes clear in terms of skills and resistance. Even though wizzies are kind of left behind, I think that’s an even better reason to try one and show PWI what the true power of wizards is!

NOTE: I’ll start this guide/personal experience and impression topic slowly, and post (from what I’ve seen myself) what I think works for a wizzy.

As any “Pure DD” class (archer – assassin – wizard – psychic; I'm not including high HP DDs here, but certain BMs can be considered a pure DD), your first question will be “what do I want to be able to do with this character?” If your answer is – “be hella strong and crit the hell of these meanie mobs” ... well you will be looking for a “Pure” build.

Blue is a Pure Magic Wizard. Which means that every 2 levels (10 attribute points) I put:
Pure Magic: Attack Rating -5, Defense Rating 2
9 Magic / 1 Strength

OR every even/ pair levels:
4 Magic / 1 Strength
...and on odd/ impair levels:
5 Magic

If your answer to the previous question is “yah I want damage, but I hate being a squishy,” you might be going for different types of builds such as:

Hybrid Build:
Attack Rating - 4, Defense Rating - 3
Every Two Levels
Magic 7 Points
Vitality 2 Points
Strength 1 Point

Light Armor Build: Attack Rating - 4, Defense Rating - 4
Every Level
Magic 3 Points
Dexterity 1 Point
Strength 1 Point

Balanced Build: Attack Rating - 2, Defense Rating - 5
Every Level
Magic 2 Points
Vitality 1 Point
Dexterity 1 Point
Strength 1 Point

Since I have not been creating wizzies all over the place to test these different builds, I cannot tell with 100% certainty that these are working. I am the “want to kick mobs” type, so I am happy with my Pure Magic! :)

IF you intend to choose a build that will make your physical resistance rather Low (like pure magic), you might want to take into consideration ways of playing around with the mobs, dodging and using push-back skills, or protecting yourself with better ornaments and capes. I’ll try to give an idea of what I mean a tad bit later in this guide.



Skills:


Wizards have A LOT of skills. And compared to many other classes they have a lot of USEFUL skills. What is fun with Wizard is how you can vary your attacks and get a fairly good result. In the beginning you cannot play with mobs as much, so it might be a bit hard (which makes a lot of people quit on becoming a Wizard), though once you are past that part, you’ll find yourself doing a lot of damage and enjoying it!
(for a detailed description of each skill, their gain with levelling and level you can level them; use this link: ecatomb's Skill Database)

Colour Guide:
Max
Pace – worth levelling slowly
Pace or ignore
Not recommended/ up to you

Low Level / 1-29 skills: (level you can get the skill in [-])

[1] Pyrogram
[3] Gush
[6] Stone Rain

[9] Pyroshell
[9] Glacial Embrace
[9] Stone Barrier


These 6 skills are worth maxing. Your first attack and defence skills, which will be useful from day 1 to day “you’ll maybe get to level 100+.” The shields are often neglected by many wizards, as defence in general is, but trust me, level 10 of any of these will come in handy when fighting, and perhaps tanking.

However, I would suggest to focus on Pyrogram and Gush BEFORE starting to max Stone Rain, since it has a kind of slow channelling and isn’t very useful when you need to cast something quickly. Though it is a great starting skill on water mobs, and compared to Pyrogram and Gush, Stone Rain has a higher % of weapon damage. You’ll need it, but not when you are starting.

Same thing applies to the shields, Stone Barrier is the one you’ll need most, since it add x % to your Physical Defense, and as a squishy wizzy, you’ll want to have that bonus to fight physical mobs. Then, Glacial Embrace will help you recover your MP faster, and finally Pyroshell for the same bonus, but in HP. Arcane gear (if it is the one you are using) should cover you well enough to face magical mobs, so it is not necessary to use the fire/water/earth shield with them, but it’s always a bonus. A Wizard’s strength is his/her ability to survive.

Since your skills are limited to these 3 attacks until you level out of 10, you don’t really have to worry about the elements of the mobs you are fighting, but, if you had to chose which skill to use to finish a mob, take the strongest element against that mob, logically speaking! :)

[13] Crown of Flames
[16] Hailstorm


These 2 skills aren’t that important. You can use them at lower levels if you wish, but I wouldn’t suggest to level them so soon. People debate whether they are strong or not, but as long as your starting, the skills before that are more important. I would suggest to level Hailstorm when you have spare Spirit and coins, since it’s one of your only AoE that won’t cost you Chi. Personally – I don’t use Hailstorm that much, but I’m willing to test if it is worth levelling for Public Quest and AoE grinding.

[19] Divine Pyrogram
[19] Pitfall


Yei! 19 skills! Divine Pyrogram is very slow to channel, but has a very good weapon damage percentage, so – worth levelling, but pace. You can keep it level 1 for a little while and use it as a starting skills on most mobs. Pitfall isn’t that useful, except for that Slow effect (which Gush can do much better if you levelled it already) but alike Crown of Flames, it is up to you. I’d still suggest to keep it level 1, use it to finish Water mobs when you don’t feel like spending too much mana and the mob is left with very little HP.

[24] Morning Dew

Your first (and only!) heal!!! Very slow channelling, a lot of Wizard don’t see a point to it and don’t level it. I levelled it – because it saves you money on HP pots. I would say you can level that one, but don’t level it too fast, follow your HP’s worth. So let’s say you have 1000 HP and the heal heals for about 440 + 11% of your base magic attack; you might want to go to the next level, but if you use it 2 times – your HP should be almost full. Worth levelling, but pace. (You can also heal others with it, and something saves someone’s life, they appreciate it :P)

[29] The Dragon’s Breath
[29] Wellspring Quaft
[29] Distance Shrink


DB (Dragon’s Breath) is your second AoE spell, and one of the only Continuous AoE spell of the game. It is a full spell for AoE grinding, but there is no urgent need to level it too soon. You will need it if you’re thinking about doing Zhen (AoE grinding, can be done in instances and so on), we tested it in Public Quest, and it’s fun... and a tad bit lazy! I wouldn’t recommend that you use that by yourself, unless you’re at ease with healing ways (pots, food, apothecary items). It might give you too much aggro, and will result in your death. So another skill to pace.

Wellspring Quaft is your MP buff. Up to you to level it or not, but it’s not a necessary skill. I use it and like it, but didn’t rush to max it. There is a rather good bonus each level, and it’s nice to have in order to save on MP pots.

Distance Shrink is THE skill that will allow you to run around with mobs. Physical mobs, as soon as they come after you (before or after they got one hit on you – depends on your reflexes lol), you can use it and get teleported far from the mob again. As long as you don’t have any pushback skills, this skill will come in handy. It’s a bit of getting used to, but once you found the way to work with this skill, it makes things a lot easier. You can also use it to “run” faster. You can pace that skill too. Even though it’ll save you a few times, your attack / defense skills require more attention for now.




References:

Cube: Count the Apples EX cheat

(this is one of the most annoying Cube room to me lol I can't count properly XD ! So THERE, just hope you won't get Red :P)


For Red Balls
the answer CHANGES.

For White Balls
If you're given the option 10, 09 or 11. the answer is 11.
If you're given the option 10, 08 or 11, the answer is 10.
If you're given the option 10, 08 or 09, the answer is 10.
If you're given the option 11, 10 or 09, the answer is 11.
If you're given the option 10, 09 or 08, the answer is 10.

For Blue Balls
If you're given the option 13, 14 or 15, the answer is 14.
If you're given the option 14, 13 or 12, the answer is 12.
If you're given the option 11, 10 or 12, the answer is 12.
If you're given the option 09, 14 or 12, the answer is 12.
If you're given the option 08, 12 or 11, the answer is 11.
If you're given the option 09, 10 or 11, the answer is 11.

Every Fashion; Every Colour


(>__< this person is crazy!!! - See for yourselves XD)



Every fashion in every colour: PerfectSpectrum! by Shaye (Lost City)

RB Gamma: An Archer's perspective

RB Gamma
An Archer’s perspective

Author's note: this guide isn't complete yet. I have been a bit discouraged to continue because of the FC mania that made gamma kind of useless. It is also important to note I wrote this guide before the Raging Tide Expansion, so the roles were distributed to only 6 classes back then :P I did not mean to "forget" anyone.




Requirements | The Basics | What to do on waves | What to do on Flashing Thunder
Be prepared on the different Bosses | Be prepared for Double Waves | The End


1: Requirements
This is where people will judge you most. What makes you a “successful” Archer in RB?

I went on my first run I was around level 77. It did not go as well as I wish it would, and the simple reason for that was that my HP was too low.

I personally think level 77-78 is a good level to start RB Gamma, you may not finish all runs, but you gain experience, and that is highly valuable. As soon as you will hit level 80, it will be a lot easier to enter Gamma squads.

Suggested HP for an Archer in RB is ANYTHING above 3K.
When Barb will buff you, you should have more than 4K HP, which you will need.

It might be frustrating to be turned down a run because of HP, but think about it:
You bought a charm for this, having higher HP means less HP charm ticking ;)!

Next thing you want to make sure of: your defense.
Be prepared for high damage, both physical and magical, so your best bet will be gear that has a good balance of physical and magical resistance.

Oh, and yes, you need TIME! A run can last up to 4 hours, but generally, 2.30-3.00 hours is what it takes. If you have some very important thing to do in 2.30 hours, maybe best decision is to RB later.

Skills you need:
Barrage of Arrows – Level 6


Why level 6 and not 4 or 7? or 5? Why not 9?
Because you do enough damage at level 6 for what you have to kill in Gamma, AND if you go past level 6, the mana cost of BoA skill may not be covered by the Mana Aura level 2.
You want level 6, because below that, the damage will not be enough to go through all the stages.

Keeping your BoA at level 6 SAVES YOU MONEY! And makes your squad happy.

A LOT of people will tell you you have to have it MAXED (with obviously very little knowledge of the fact BoA cannot be level 10 until level 86, and also of the damage done versus Mana cost and so on), but you be a bright, and perhaps a poor archer too, and you will keep it level 6, or level 7, if you already past 6.

Sharpened Tooth Arrow – Max according to your level and capacity

At 77 – level 8
At 81 – level 9
At 85 – level 10

It isn’t necessary to have it maxed to level 10 right away, but whatever people say they know about STA, doesn’t matter, what matters is that you should know you have to do it on every boss. It is just so you can make things go smoother and quicker. It is up to you, you may spend 4 hours in RB, or, when you lower each boss Max HP with STA, 2.30-3 hours!

STA is getting very expensive (600K+ for level 9 T.T), and people shouldn’t kick you out of a squad if you say yours is not maxed. It is just a good thing to have.

In general, any skill that you consider susceptible of making great damage on Second Boss (Metal Boss), level it.

[Optional] Genie Skills

You will be spending a long, long, long time casting BoA. You might get bored... or want to seriously help those mobs dies faster.
Genie skills, I believe is a matter of personal preferences.
If you can find AoE Genie skills that DO NOT KNOCKBACK mobs, feel free to use them.
I use Tangling Mire, to reduce Physical Defense and Slow mobs down.
I have see Bramble Rage used on Earth and Water waves, and it seemed to work well and deal great damage.
When I see a mob attacking one of the DDs or Cleric, (and I have so much stamina I don’t mind spending it xD) I do Extreme Poison on that mob, so it dies faster, and leave my DD and Cleric partner alone. Extreme Poison + Tangling Mire is also a nice combo on Second Boss, which Archer tanks.

If you tried some other good skills, feel free to let me know and add them to the list!

Important note: You are a DD, you DO NOT want aggro. No matter the conditions, never use a skill that could turn aggro towards you. It is Barb and BM’s job, if they are not doing it well, just don’t run with them.

Ammo - Arrows, bolts or shots

On my first run I have been told I needed about 10-15K arrows, bolts or shots (whatever it is that you use!).
In my opinion, as long as you have over 7K, you should be doing fine.
What I do though, I buy the +20 Phys. Atk. arrows, bolts or shots (the ones at 10 coins/each at Blacksmith. Make sure to check AH if there are good deals too! That can save you a bit) to use on the first waves, then I keep about 7K higher arrows, bolts or shots (the +45, +75 or Elites) to use on Second Boss, and more difficult waves.
I always check AH for Elites shots, in case there is some for cheap, if not, I generally use the higher shot I have got for Second Boss. Just a matter of killing faster, totally optional. :)

Better Ammo = greater damage, faster run


High Ammo is NOT NEEDED on waves. Honestly, save your coins. :) The Attack Aura will do its job and make your BoA deadly.






2: The Basics

So, you have never been in Gamma before? You feeling like a newbie, and people you ask simple questions about gamma are being meanies <.
What is RB Gamma?


So RB GAMMA, stands for Rebirth Gamma, I believe it is also called ‘Zhen’, but cannot say with 100% certainty why. It is an instance that rewards you high EXP + spirit points, but that solely work if you have a good, and organised squad. People refer to it as RB, RB Gamma, or just Gamma. In order to enter a RB Gamma, you need a full squad (6 members)from 71-85 and 6 Rebirth Gamma Orders.


Where do I get a Rebirth Order?


In order to get the orders :P, you will need to talk to the Khatru Pup (in case you did not notice him by now, he’s the HUGE doggie in every main cities, he also serves to teleport into the cube, or to go back to Archosaur :P ) and accept the quest “Duty Badge” (first one). You will then receive a Duty Badge, which allows you to do many things, most of them which I have NO IDEA what they are, but one of them is to get a Rebirth Gamma Order from any Spiritual Disciple (131 857 (38); 572 646 (22); 662 375 (26)) the main one beside Archosaur Elder. Talk to him and pick the only quest he should have for you, then you Duty Badge will become a Rebirth Gamma Order. :) Simple. Can be done everyday.

I have heard that it is better to exchange your duty badge for gamma orders only when you need them. A lot of high levels get stuck with Gamma orders, since once you past 85, you have no use for them. Unless you mail them to an alt!


How do I see if a squad is good or not?


Ok, as an archer this part matters for you because:

Bad squad = lost of money (arrows, charm ticking, repair), lost of time.

In General, I think the best squads are perfect squads. Let me briefly explain this:
Everyone has their own job, their own type of damage, and that is needed to kill a whole bunch of different type of mobs.

Usually you look for a squad with 1 Experienced BM. I do not say don’t teach new BMs, but if you want to have a complete run, you might want think of the BM’s training for another time. BM has to be asked if he has “Alpha Male” skill on his genie. As a side note, DO TRAIN BMS sometimes, whenever you are free, train a BM XD!

1 Experienced Barb. Again, a barb that you know has never done it, but you do not doubt he could make the job is fine. As long as he can keep aggro, lock mobs into the AoE area and is alert to what mobs are hitting DDs and Cleric, he should be fine.

Good Barb and BM usually work together. Share aggro. :P


1 Cleric that can use BB on waves efficiently (if it drops, cleric is able to set back up as soon as possible) and to tank 1st boss. Cleric needs, for you especially, to be able to Heal you at FULL RANGE healing on second boss. I am not shy and always ask how cleric feels about 2nd boss. Cleric must also be able to heal efficiently on All bosses in order to save the Barb’s charm from ticking uselessly.

2 DDs. Preferable 1 Archer (yourself :D) and 1 Wizard. Why? Physical and Magical damage!!! Wizard must be able to use Dragon’s Breath (DB) and Archer have level 6 Barrage of Arrows (BoA). It is possible to have a squad of 2 wizards, or 2 archers, but the fire damage of a wizard on fire mobs, or your damage on physical mobs, might not kill as fast. When you enter a squad, look at the other DD’s level, equipment and such. Some wizards will sound like an automatic fail, so do some 2nd archers. But in any case, let them try, you have been the same at once, be fair to new people. Best is to give them tips, and avoid telling them they suck. xD

And ultimately 1 good and fast Veno. You want to make sure they can collect the beans in a record time xD. But that is not the most important thing. Your Veno should actually DO something on waves. Even though it is not needed to kill the waves, Veno AoEs are a very good plus, that is, if they use them at all. You want a Veno to take care of left over mobs, or mobs that are attacking DDs or Cleric when Barb and BM are too busy controlling the wave. A good Veno pays attention to the health of their squad members. :)

Ever since the expansion, the Veno role has been often replaced by a 3rd DD (Archer in most cases or Wizard), who has to farm the chests and kills the mobs. In my opinion, any Veno that is not just a lazy one can make the whole thing go as fast (if not faster) than a 3rd DD would. Of course on waves, second BoA or DB does make high damage, but you will be missing on Veno’s AoEs and pet assistance.
So:
1 BM
1 Barb
1 Cleric
1 Archer + 1 Wizard
1 Archer + 1 Wizard or 2 Archers or
2 Wizards
1 Veno or second Archer/Wizard


I have never tried 2 wizards xD Since, obviously that meant I was not in the squad!
And I always had 1 Barb 1 BM, so I cannot tell how 2 Barbs or 2 BMs would work.

As long as you are “training” yourself, I think you should try anything, and learn from everyone’s mistakes and such. Once you are past a certain level and have been successful a few times... and are looking for completed gammas and not “attempts” I suggest you go with people you know can do it. Gamma can be VERY frustrating if you don’t go with people you know how they work and all.

THE HARDEST THING IN GAMMA IS TO FIND AN EFFECTIVE AND FRIENDLY SQUAD YOU CAN RUN WITH WENEVER AND COMPLETE IT.


I suggest you befriend people with whom it went well, and try again.


What do I need to do before going in a Gamma?


★BE CHARMED!!! (not charming; charmED)
★Repair all your gear.
★Make sure you have enough Ammo.
★Enough HP/MP pots/foods/Apoth stuff.

Through my bunch of different runs I have learn, at the cost of it, that a BRONZE HP Charm was more than enough for an Archer. If your Bronze HP charm ticks the whole run, you are not in a good squad. You do not need a MP charm, unless you really want to, but until Mana Aura level 2 is up, you can hold BoA with MP stuff. Just as you probably do it for other things. If you opt for no MP charm, I suggest you make sure to have enough to maintain BoA for about 10-15 minutes (depending on the squad).

Apothecary MP helpers are good, or simply MP food, or a good use of MP pots and such.



More info


Auras:They are the said “permanent buffs” the instance gives to the squad. When BM set an aura, you will see blue spheres appearing near the God’s Eye where everybody sets their AoEs to welcome the mobs. Auras are “bought” by the BM with Celebeans, which is why it is so important to farm them x3!!! There are 5 types of Auras:

Health Aura
Mana Aura
Chi Aura
Attack Aura
Defense Aura

IN GENERAL, Mana Aura level 1 and 2 are the first to be set. Level 2 gives about 300 MP + per 3 seconds, which allows your Archer to stop spending your MP stuff. Once Mana Aura level 2 is on, IF YOU HAVE BoA level 6, you should be fine to go on with the instance and barely care about MP.

You may want to have Chi Aura at least level 1 for 2nd boss, depending if you are a big Sparker or not! :P

BM might ask what the squad wants to upgrade, or do it himself, according to his perception of what is needed.


Celebeans : They are what the Veno will farm through first bosses and what BM and Barb will also farm through Happy Valley Tickets. You will also farm celebeans, from chests in the last room, or from killing the non-agressive mobs in that room too. More beans = faster Aura setting = faster run and higher protection and damage. Celebeans appear as blue balls in your inventory, and need to be handed in to BM (or person setting the Auras).

God’s Eye: The God’s Eye is a kind of transparent bubble that allows you and your teammate to center their AoEs. It is Immune to Damage and deals 1 damage every or so seconds, thus Archer and Wizard can use their AoE without their skill stopping (since the skills stop when the target dies). The God’s Eye also serves to be attacked when you need Chi. I suggest you use Take Aim and Quickshot (level don’t matter) to build Chi since they are low channelling and give lot of chi. When you set up your AoE, always aim the God’s Eye.



3: What to do on waves?

Ok, so after everyone is ready, and standing beside the Spiritual Disciple, that BM got lead and all 6 orders, and nobody is embracing or meditating, Rebirth Gamma can be started. When BM will trade the orders to enter, you will be teleported into the Gamma Instance, and might have a slight lag. If you have a bad feeling about lags inside the instance, put your graphics down now, to prevent your game from crashing. Some people buff and get chi before entering Gamma, others do it inside. In any ways, your job is to make sure Barb and Veno are buffed with Wings of Protection, so that they can farm beans faster. Do not forget to put your blessing on. ;)

So RB Gamma is starting. There will be what is called the “Fake eye” (use the TAB key to target it as soon as quest is taken by BM). The Fake Eye is a bit tricky, since you cannot see it at all, though it should target the Cleric at one point. Once team has found the Fake Eye, they can reset BB and AoEs around it so that it does not stop. As soon as 1st boss is over, BM should set the first Auras and God’s Eye will be available for you to use as a target.
Setting


If it is your first Gamma, do not be shy to ask to be shown around. It is better that you know what you are doing and where to go.

In a general way, this is the way to place ourselves that I have been used to. Archers can be moved around A LOT, but I have seen most this setting:


Wizard : On or very close to the God’s Eye.
Cleric: A little bit behind Wizard and the God’s Eye.
Archer: A little off to the Right, behind Cleric.




Technically, your BoA should cover the area around the Wizard (front, back, left and right), which is also covered by Wizard’s DB = Deadly AoE Zone where you do Physical Damage and Wizard does Magical Damage. BM and Barb will attract the waves of mobs (a LOT of mobs at once) to lock them into the AoE zone, and should work with their skill and own AoEs to keep the aggro off DDs and Cleric.

There are always 5 waves per stage, then a boss. Waves come in the same order, namely Metal, Wood, Earth, Water then Fire. Boss will always follow Fire Wave, as soon as the fire wave is dead, you should drop AoEs and prepare for boss.

Each boss has a 15 minutes time limit, one member of your squad needs to keep track of time and give a warning when there is 10, 5 and 2 minutes remaining. Usually you only have to keep time on first and second bosses.


1st Stage’s Waves:

Since there is no Auras until 1st boss is dead, you will need to find the Fake Eye as soon as possible using your TAB key should make it easy. If you can’t find it, try using assist attack on a squad member who has it.

I personally hate wasting MP food (mostly since it went up in price so bad), what I usually do BETWEEN waves is to drop BoA and build Chi with Take Aim and Quickshot on the Eye as fast as I can. When I see BM / Barb come back with the waves, I start BoA again and so on onto each wave.

If ever your BoA falls, for some odd reason or just because you clicked something wrong, do no panic! Do not let others panic! You are an Archer right? You have at least 2 other AoE skills, namely Sharpened Tooth Arrow and Thunderous Blast. DO NOT use Wingspan no matter how tempting it is (unless situation is critical, no mobs should be pushed back from AoE zone). Keep building Chi until BoA can be set up again.


Boss #1: Element Summoner


What’s annoying about him?
He puts to sleep and slows you down.


Cleric tanks this boss. As soon as Cleric had their first shot on the boss, you can use STA on boss, then follow Wizard and BM to last room using the Teleporter at Harpy Wraith’s left.

There you will be introduced to the Veno’s job xD! In the room the teleporter brings you, there will be a bunch of chests and lamps (non-aggressive unless you bother them). Your job for the next 12 or so minutes is to... farm chests! Wizard and BM should be helping you, but it is possible that BM runs off to do tickets before. So you farm and you farm, cheer up your Cleric and so on. At around 10 minutes remaining, Cleric should be asked how much HP is left on the boss. If that amount is around 50%, they should be fine. If not, they might ask for help when there will be 5 minutes left. Help means Archer or Wizard go back using the “Return to Battle” pillar (select 3rd option, level 71-85 = Gamma) and help Cleric get boss’ HP down. Do not forget to give all the Celebeans to the BM. When time is running out, BM, Archer and Wizard need to go back (if they were still in the chest room) and finish boss before time is out. Then what I call the “mushroom guy,” since I don’t know exactly what it is supposed to be xD, will appear and you can kill it if nobody did it already. Pick up the loot, then everyone sets up the same, rebuffs and you start BoA on God’s Eye again.

Mana Aura level 2 SHOULD BE set up, so now you can sit back and watch the show.
You can help BM know what mobs are not in the AoE range, if you are all on vent, that is easy, if not, just make sure you tell him “this mob to the left is not in” and so on. It is not necessary, but a plus to efficient teamwork.

Use the AoE Genie skills you want, even if you cast them on the God’s Eye they will have an effect on the surrounding mobs.




4: What to do on Flashing Thunder?

Boss #2: Flashing Thunder


Metal debuff with metal damage over time; long range AoE.


Now it’s time to prove yourself. People will judge your capacities as an Archer in RB when you tank second boss. If you fail to finish him within the 15 minutes limit, you might not be considered as efficient for RB Gamma.

My personal survey of Archers proves that in most cases people HATE this boss. But he’s all yours, and you have to deal with it.

I believe the best way to “catch” him is that as soon as Fire Wave is over, you drop BoA, and place yourself before your squad (who should be running the hell out of here, except your faithful cleric, of course). Make sure your Blazing Arrow buff is on, extra damage ;). I always ask the Cleric to run BACK, and catch me with Iron Heart as soon as we are both full ranged. YOU NEED TO DO THIS BOSS FULL RANGED!!! If your cleric is getting hit by AoE, they will most likely die, and you will be the next one to die = not efficient. You need to be as far as you possibly can be, and cleric should be full ranged healing you. DO NOT run around with boss.



Once you gave boss first shot, the timer will start
. You have now 15 minutes to finish him. I suggest that if at 10 minutes remaining you are not close AT ALL to 50% HP left on boss, that you ask for help
. Someone should come and help you at 5 minutes remaining. Like for the cleric on first boss, you’ll be asked to give HP and time left. Make sure you are timing if nobody else is doing it for you.

So... Flashing Thunder? He is metal, so forget the metal skills, they are rather useless on him. You can use skills, the ones you believed are effective, though I personally like normal attacks and double spark attacks. If you managed to find the perfect spot to use Genie skill Extreme Poison on him (without your cleric being hit by AoE), do so. I usually do normal shots, and while I double spark, I use Extreme Poison, then do normal shots again. In any case, do not move once you are in place.

You might want to have higher ammo, or better weapon, whichever works for you. I use the best I have on second boss, anything to get him knocked out faster.

If you are curious: the rest of squad should be farming the left over chests, finishing tickets and killing the lamp mobs in last room. Nothing too exciting that you’re missing. ;)

Lyndura's Blademaster Class Guide









Here is a guide for Bladmasters. As many BM guides, people argue over and over again as to what makes a BM the best BM, but if you're just looking for something clear and simple to follow (many BM guides I tried were rather confusing!!!), I think this guide is good enough to enjoy playing a BM :)

Perfect World database

Important link (if not the most) to approximately everything you will find as for Items, Mobs, Resources (woods, herbs, metals...), and Quests detailed information about Perfect World.

This database gives also information on the droprates of all items and what mob drop what, so it is a good thing to consider if you want to do the Banker Quests and Dragon Quests.


Tip: If something seems abnormal when you do your item or whatever else search... make sure you have the U.S. Flag clicked on the top right corner after "Server." After you have that done, the names should look more familiar. :P

Lengendary Pet Guide




ecatomb's fansite


Another great site with A LOT of information on Perfect World. Yours to check out!

Tip: Make sure you select the good version of the game in the right corner down the page. :)

In-Game Acronyms/ Abbreviations Guide


Why I believe this topic is important?

Because I was once the worse of newbies! And I did not know at least 3/4 of the listed acronyms/ abbreviations !!! I believe it is also a VERY useful thing to know, since a lot of players seem like they do not consider you may not know these terms, or do not care that you do not speak English as your first language... thus probably, unfamiliar with these terms.

I will try to provide a list of those I know, explaining briefly what they mean from what I know about them. It might not be the best explanation, if you have a better one, feel free to contact me.

If you encounter a new one that is not listed below, just post a reply with “hey what does AFK means?” and someone will do the research and add it to the list. :)

TIP: if you hold CTRL key and type F (ctrl+f = control find :P), you can type the acronym/ abbreviation you are looking for it should be easier for you to find it.

Other sources:




Add – a boss’ minions/followers
When doing bosses, you will see that they are often surrounded by a few minions, when you hear about ‘pulling adds,’ it is these monsters in particular that are required to be rid of before attack on boss starts.
AFK – Away from Keyboard
Self-explanatory, but in general it means the person is absent, cannot be in front of the computer for some time.
Aggro/ Hate – Aggression
‘Holding aggro/hate’ simply means that the monsters/boss that you hit keeps hitting YOU. In general it refers to Barbarians since they have skills specialized in making monsters or bosses targeting him instead of his squad members.
(Ex: You ‘aggroed’ a few monster, someone heals you, but you have not hit all the monsters. Result: you did not keep aggro, thus the healer will become the target .
Ex 2: You tend to deal high damage and critical hits. You are in a squad killing some boss, but you hit harder than the tank, boss is coming at you. Result: You ‘stole’ aggro by dealing more damage than the tank and making yourself the target.
Ex 3: You are peacefully walking in a dangerous zone. :P You walk by cuddly looking little bunnies, for instance Huggy Hare (yes, they are cute, but will owned you once at least). The monsters you walk by are aggressive ones and start attacking you. You ‘aggroed’ them.)

AH - Auction House
Also self-explanatory, auction house is where you can sell, buy and bid on a lot of different items, all coming from the players, there is a fee to pay when you sell something, but usually it is not that high, and you can sell things WITHOUT having to set a cat shop. Items you put to sell in AH are taken out of your inventory, and if unsold, MAILED back to you. Same goes for the ones you buy, they come in the mail.
ALT/Alt – Alternate Character
Depending on players, a lot of people choose to play alternate characters, which they refer as ‘alts’ since they tend to play more on one specific character or consider another character as their ‘main’ character. People may have a lot of alts, one, or none that really depends on the person.
AoE
"Area of effect (or AoE) is a term used in many role-playing and strategy games to describe attacks or spells that affect multiple targets within a specified area." (Wikipedia)
At bosses it generally means you have to move AWAY from Boss’ AoE range, or be careful if you are getting hit. If the cleric is using Blue Ball, you will be asked to enter Cleric’s healing range in order to be healed and ‘protected’ from boss AoE. A Player’s AoE does the same, but to monsters.
(Ex: Archer: Barrage of Arrows / Barbarian: Roar / Blademaster: Heaven's Flame/ Cleric: Tempest / Venomancer: Noxious Gas / Wizard: Dragon’s Breath)

BoA - Barrage of Arrows
Barrage is one specific to Archers Area of Effect skill. At Level 1: Consuming 360 mana every 3 seconds, release countless arrows into to the sky delivering devastating damage to the target and enemies within a 8.4 meter radius of the target, inflicting base physical damage plus 110% of weapon damage plus 2627.2.
BB – Blue Ball (Regeneration Aura)
Regeneration Aura is a Cleric squad skill that heals and reduces damage taken around the said cleric. It is probably called Blue Ball simply because the cleric is in a blue bubble as long as he/she can hold the spell. In general if you are asked to ‘get in BB range’ it means you are too far from cleric to be affected by the heal.
BH – Bounty Hunter
Bounty Hunter is a daily quest that you can pick up when you are past level 40 at the Head Hunter (554 653) in the middle of city of Archosaur. It requires that you find a squad in order to kill one of the instance bosses. For more info on the bosses click the source link. (PWI Wiki)
BM – Blademaster
BRB – Be Right Back
BRT – Be Right There
CS – Crazy Stone

Daily quest that can be picked up when you are past level 30 at:
- Hou Jenhsi (531 642) for level 30+
- Tu Jo (533 643) for level 61+
- Tu Heng (533 646) for level 91+
Requires that you buy shards from a merchant and give them to another NPC, and then 10 minutes wait until your quest giver rewards you Experience and Spirit.

DD – Damage Dealer/ Direct Damage
A DD (usually referring to Archers, Wizards and Blademasters, who’s roles are sadly often over-generalized as ‘born DDs’) is everyone but designed Tank and Healer. The role of a damage dealer is to… well, deal damage :P and basically kill the boss while tank and cleric are holding aggro.
When you are doing Direct Damage you are simply using attacks that does damage at the moment you are attacking, and not over time.

DMG - Damage
DPS – Damage per Second
“Damage per Second is a term used with computer games to describe the average rate of damage inflicted over time.”(Wikipedia)
DW – Don't Worry / Double Wave
Exp/ XP – Experience Points
What makes your purple bar move. :P You gain experience from monsters and quests.
FB – FuBen
(Dungeon or Iron Tablet from Chinese; people are undecided on that one) or Final Boss/ Fierce Battle
Refers to the Call of Duty quest players get every 10 levels. First one is at level 19, then 29, 39, 49 (called FB51 because you receive more quests a little later), 59 and so on. You generally need a good squad to do your FB, but later on you become the helper, and it is rewarding! :)

GL – Good Luck
GTG – Got to Go
HF - Have Fun
IJS - I'm Jjust saying
OMW – On My Way
IH – Ironheart

Ironheart Blessing is a Cleric healing skill that is usually used to layer and stack tanks. It is generally considered the best healing method, since it is not too expensive regarding mana.
Idc – I don’t care
Idk – I don’t know
GF – Good Fight
GJ – Good Job
KS - Kill Steal

Kill Stealing happens, unfortunately, a lot, and results from hitting monsters an other person or group is already hitting and trying to do more damage in order to obtain the Kill's reward. It is no especially the brightest thing to do since there are monsters everywhere and you can always just change area instead of invading someone else's.
LF – Looking For
LFG - Looking for a group.
LFM - Looking for more.
LP – Lucky Points

You find Lucky Point in your Genie box, right over dexterity. It should be indicated as a fraction (Ex. 10/20). The more Lucky Points, the more chances you have that when you genie levels (every 10 level) it will get more attribute points. A genie with a lot of LP is considered rare and sold at unbelievable prices. (Genie Guide)
MOB – Mobile Object Block
"MOB is an old programming acronym of Mobile Object Block. Mobs are all computer controlled characters in the game. You should likely use some other term such as monster, creep, or bad guy." (Source)
Nix – Feathers
Nix refers to the items needed to accumulate in order to get Venomancer’s legendary pet Blazing Phoenix. (Legendary Pet Guide)
NPC - Non-Player Character
“A non-player character, often shortened to NPC, is a character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the program, and not controlled by a human.” (Wikipedia)
In PWI, NPCs are generally the ones where you pick up your quests, illustrated as yellow, orange and pink dots on you mini map.

NP - No Problem
OBO - Or Best Offer
OMA – One Man Army
OOM – Out of Mana
PC – Price Check
PvE - Player versus Environment
Combat between players and computer controlled opponents. (Source)
PvP - Player versus Player
This means for one player to attack another player. (Source)
PWI – Perfect World International
Quest given every 5-10 levels by NPCs around you questing area. OMA does NOT give any Experience points, except the ones you get for each monster killed, although it is a good way to get Reputation and celestones. 20 monsters = 1 reputation.
PM – Private Message / Whisper
PMs are private message, or whispers. You can whisper someone in game by clicking their name on your chat window, or by putting a backslash [ / ], the name of the person you want to pm, a space and your message.
(Ex: /RasberryBlue Hi!)

RB – Rebirth/ Red Ball (Heaven’s Wrath)
Rebirth refers to a specific challenging instance you can do in a squad at higher levels. The Alpha/ Beta/ Gamma/ Delta only are the different levels to enter and complete a Rebirth. It is possible for you to enter a Rebirth after level 40, but in general people do it in the mid-70s since it requires a lot of preparation, charms and high HP. More information on the source link. (Guide to RB Gamma)
Heaven’s Wrath is a Cleric squad skill that increases attack rate and chanelling speed around the said cleric. It is probably called Red Ball simply because the cleric is in a red bubble as long as he/she can hold the spell. In general if you are asked to ‘get in RB range’ it means you are too far from cleric to be affected by the boost.

Rep – Reputation
Reputation can be seen on your Character window (C Key) below your cultivation. You can earn reputation through your normal questing, participating to FBs and doing One Man Army. There are many other ways to earn reputation, you can see in-game. Reputation has its importance when it comes to Rank, which allows you to buy Rank armor after level 30. Though it sounds all nice, the amount of reputation asked for higher levels is incredibly high and hard to achieve.
Res/ Rez - Ressurect
Re-Spawn - Monster reappearing

SoF – Soul of Force
SoF refers to the items needed to accumulate in order to get Venomancer’s legendary pet Hercules. (Legendary Pet Guide)
SS – So Sorry
TT – Twilight Temple

TY/TYVM/ THX –Thank you/ Thank you very much/ Thanks
TW – Territory War
WB –Welcome Back
WQ – World Quest

WTB/B> – Want to Buy/ Buying
WTS/ S> – Want to Sell/ Selling
WTT – Want to Trade
WQ - World Quest

Daily quest for level 70+ that requires travelling around PWI's map to hand in books from a NPC to another. Usually regarded as boring and long - but reward of EXP and Spirit at the end.
YW/YVW – You’re Welcome/ You’re very welcome

Useful Links for Archers




This little topic: wonderful!
If you want to follow a "how to make an Archer" guide from A to Z, or simply need an answer to your questions about Archer gear, skills, genies... this is perfect. :)

On my Archer I followed most of Annor's Archer Basics Guide, and I believe my archer came out good. It does not mean Archer is EASY (or that a guide is necessary), but the more you level the more you enjoy being more efficient... and the day no mobs can touch you, trust me you feel accomplished!

I really liked the section on Genie Skills for Archer, which helped a lot choosing skills that could make my archer more efficient in some cases (when you have to hold aggro while your tank is being resurrected and other strange occasions where people want you to actually tank something!)

I might add more of my own experience as an Archer later on, but at the moment, this is a really nice page, with detailed links and guides that may help you. :)

Pigment Names


(Click to get the larger version ;P)

PWI 2 years rewards!


PWI is celebrating its 2 years anniversary! Get your rewards HERE :)

ATK +30 or ATK+15 DEF+15 Blessings


For Facebook users, get a weekly Blessing for Attack Level +30 (Jone's) or ATK+15 DEF+15 (O'Malley's) HERE!


Cube of Fate Guide


Here is a link to a rather clear guide to Cube of Fate.

Guide to Dyes & Fashion


Here is a VERY useful guide to get an idea of what colours from pigments look like and so on. Thanks to Maho, who showed it to me a little while ago!!! :)